SudokuProSolitaireMahjongNonogramOmiPlay

FAQ

16x16 Evil Sudoku is the absolute hardest puzzle in the standard Sudoku catalogue — the highest difficulty on the largest standard format, featuring only 44–50 starting clues across 256 cells. It requires bidirectional Squirmbag analysis (8,736 total five-line combinations), Alternating Inference Chains of eighteen to twenty-six or more links, and nested multi-level bifurcation trees with complete 256-cell candidate-state snapshots — the full convergence of every technique in the standard Sudoku hierarchy.
Both difficulty levels deploy Squirmbag and extended AIC chains, but Evil differs in every dimension: fewer starting clues (44–50 vs. 50–60), longer required AIC chains (18–26+ links vs. 12–18), and Squirmbag analysis applied in both row and column directions simultaneously rather than primarily in one direction. Evil also requires nested multi-level bifurcation — depth-2 branching with double state snapshots — whereas Extreme typically resolves within single-level bifurcation and documented branch records.
For the vast majority of solvers, no. The combination of extended AIC construction, bidirectional Squirmbag searches across 8,736 combinations per symbol, and multi-level bifurcation trees spanning eighty or more propagated steps per branch means the total analytical work of a 16×16 Evil puzzle typically requires several hours spread across two or more sessions. The documented candidate-state snapshots required for bifurcation are what make multi-session solving reliable: the full grid state can be preserved and restored exactly at any branch point.
We use cookies to personalize content and analyze traffic, which may also result in profiling.